Baby Barbarian —Unity: How it’s made

Dylan Murayama
3 min readJun 16, 2021

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First off, I am not sure what happened to my old Medium account :/ So here we are starting fresh. Anyway, just a little update, I have recently been brought on to a Kickstarter project for a comic-based game called Baby Barbarian. We are working directly with the creator William Gosline to bring his vision to reality through a fun interactive puzzle platformer style of game aimed to capture the interests of both children and parents while presenting them with unique challenges and puzzles to solve. Our goal is to create something fun and humorous for people of all ages.

We have been given permission to document and blog about the process, so here I am looking to give some insight into the techniques we are using to create the game.

I am going to start a little backwards and talk about some of the more recent developments and then work my way back to the more foundational coding and development.

Post-Processing

Post-processing can really make a game pop and add some life and vibrancy to a game. In the pictures above you can see the difference between the original game without a global post processing layer added and after it has been applied. Ill break down just how to add a global post processing layer, as it seems difficult to figure out but once you play with it a little, you’ll see it’s really not hard to get started.

The first step to adding a Post-processing layer is to make sure you have the Post Processing package installed. If you do not have it installed, go to your Package Manager and install it into your project.

The second step, go to your main camera and add a Post-processing Layer in the inspector.

The third step, you can create an empty game object in the hierarchy, and name this “Global Post Processing.” Add a post-processing volume to this game object in the inspector, and you are now on your way. I do also recommend creating a post-processing layer to put your Global Post Processing on.

And just like that you are now set to add that extra wow factor to your game. Go to Post-process Volume in your Global Post Processing game object and start tinkering with the different effects. Bloom is the one that will really add a lot of flare to your game but be careful as it is very easy to over do.

Whats Next?

In my next post hopefully sometime this week, I will go into particle systems. Above I included a little snippet of what particle systems can do for things like the fire from our torches in the game and how I set up the particle system for Baby Barbarian.

As for the game itself, my next step is to finish the challenges in our first dungeon scene and start figuring out how to create water in Unity 2d. Any tips would be greatly appreciated as I have never really worked with 2d water or really no where to begin.

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Dylan Murayama
Dylan Murayama

Written by Dylan Murayama

Unity Developer — looking to document and share my journey and growth!

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